Jesse Konttinen

Helsinki, Finland / GAME AUDIO

Jesse
Konttinen.

Game audio designer

Original sounds, music and atmospheres that bring game worlds to life. Curious by nature. Driven by how a game feels.

Open to game audio opportunitiesSFX / FOLEY / MUSIC

01 / Selected work

Listen to the work.

Explore my work
02 / From everyday objects to other worlds.

Recording, experimenting, layering. I turn a spark of an idea into sound that belongs in the game.

Audio

  • FL Studio · music production
  • Reaper · editing & mixing
  • Sound design
  • Foley & field recording
  • SFX creation & processing
  • Audio mixing
  • Music & theme creation

Game development

  • Unity · basic
  • Blender · basic
  • Game audio implementation
  • Interactive audio
  • Game development pipeline

Creative & technical

  • Sound recording & editing
  • Layering & processing
  • Sampling
  • Programming · basic
  • Graphic design · basic
Jesse Konttinen

03 / Behind the sound

Hi, I'm Jesse.

A game audio designer from Helsinki, with six years of experimenting in sound and music. I love turning ordinary things into something unexpected — and making it all work together with a team.

More about me